Judge Simulator officially promises unique criminal cases, but no first-party source publishes their names, order, evidence chains, or correct verdicts. This index therefore starts with the case system and verified milestones rather than inventing an “all cases” list. Add a named case only when it is visible in Place ID 127774488725016 and has enough information to distinguish it from another case or variation.
Currently documented case records
Unique court cases
Type: case system
Source: official experience description
Participants: witnesses, suspects, and criminals are named system roles
Verdicts: Guilty or Not Guilty
Named-case catalog: not publicly released
Status: Official system; individual records need in-game verification
First Case milestone
Type: enabled Roblox badge
Badge name: First Case
Description: empty in the public API
Exact trigger: not confirmed
Status: Official entity
Open milestone guide100 Cases milestone
Type: enabled Roblox badge
Badge name: 100 Cases
Description: empty in the public API
Counting rule: not confirmed
Status: Official entity
Open milestone guide“Currently documented” is intentional. A blank list of invented case titles is worse than a clear boundary. The moment a case is reproducible, record its displayed identifier, charge, people, clues, choices, and result instead of naming it from a thumbnail or another Judge Simulator.
Fields for every case entry
Start with the exact displayed case name or number. If no name appears, use a neutral temporary description tied to the charge and date; do not promote it to a canonical title. Record the first location or prompt that identifies the case, then list witnesses, suspects, evidence labels, and available verdicts.
Unknown fields stay blank. Do not fill a reward, sentence, evidence type, or answer because the layout has a slot for it.
Record a case without losing its logic
Write the charge first. Under it, list each evidence item and each person’s claim. For every conclusion, point back to the supporting fact. If a statement contradicts another, identify the precise conflict and whether a clue resolves it. This produces a route another player can follow even if the interface order changes.
Before selecting the verdict, capture the available options and the stage. Afterward, let the result finish and record what the game explicitly labels. A resource animation, sentence graphic, or dramatic sound should not be translated into an exact reward unless the corresponding value changes.
Use Evidence and Clues for the investigation method and Verdicts for the final decision. Keep the case page focused on its own people and facts.
Handle repeated or variable cases
The official description says every case is different, but it does not say whether the sequence is fixed, random, rotating, or replayable. When a familiar charge appears, compare the name, participants, statements, clues, and choices before calling it a repeat. A variation should stay under one case record when the identity is clearly the same and only a condition changes.
Do not assume an old verdict remains correct. Record the current evidence. If two observations disagree, list their dates and conditions. The disagreement may come from a patch, missed clue, player choice, or genuinely different case variant.
A replay test should track whether the case count advances, whether the result changes, and whether personal progress persists. This matters for the 100 Cases milestone, but no public rule confirms that repeats count.
Connect cases to badges carefully
The First Case and 100 Cases badges belong to the correct universe and are enabled. Their names are useful milestone anchors, not complete instructions. For First Case, record whether the badge arrives at verdict selection, result completion, reward claim, or lobby return. For 100 Cases, compare any visible case counter to the Roblox badge inventory.
Do not label a case “the badge case” unless the game identifies it that way. A milestone can depend on completing any case rather than one named scenario. Keep badge timing in its own field so the evidence and verdict remain readable for players who already own the badge.
Filter the index by player need
When the catalog grows, start with a goal rather than scanning every card. Filter by uncompleted case, missing evidence, unresolved verdict, badge relevance, or version status. A case with a changed clue should be marked for recheck. A case with a reproduced evidence chain and result can be marked in-game verified for that build.
Mobile players should see stacked cards, not a wide table that forces sideways scrolling. Each card should place the case name, charge, status, and detail link first. People, evidence, verdict, reward, and check date can follow as wrapped fields.
Protect the index from wrong-game data
Every contributed record must identify Place ID 127774488725016 or otherwise show unmistakable SimWorld Games experience identity. Reject entries from the separate 1v1 Judge Mode experience, mobile law games, and generic browser simulations. Shared words such as witness, evidence, and verdict do not prove a shared case.
Avoid copying another guide’s table or phrasing. Reproduce the current case and write the evidence chain in your own clear structure. If only one current report exists, label it community reported and do not promote an answer to certainty.
Case index FAQ
Why are there no invented case names here?
The official sources confirm unique cases but do not name them. A reliable index waits for displayed in-game identity instead of guessing from genre themes.
Can one case have multiple verdict routes?
That is possible in principle but not established for this game. Record only the options and outcomes reproduced in the current case.
Does a wrong verdict still count as a completed case?
The public sources do not define completion. Compare the visible case counter and badge progress after the result.
How often should an entry be rechecked?
Recheck after a relevant Early Access update or when two current observations disagree. Keep the last verified date visible.
Status: official sources confirm the case system and milestone badges. Individual names, order, answers, rewards, repeat rules, and completeness still depend on dated in-game evidence.