Judge Simulator’s official description promises Rewards, Cases & Upgrades, while official promotional media shows a chest, a glowing gavel, and the phrase “1 IN 10,000 LEGENDARY GAVEL UNLOCKED.” That confirms rewards and gavel imagery as part of the game’s identity. It does not verify a live 1-in-10,000 rate, a complete reward pool, a rarity system, or any gavel effect.
Currently documented reward boundary
Rewards, Cases & Upgrades
Type: official feature group
Source: experience description
Contents: not itemized publicly
Status: Official system, catalog needs in-game verification
Legendary gavel promotion
Type: official marketing image
Visible phrase: 1 IN 10,000 LEGENDARY GAVEL UNLOCKED
Live probability: unverified
Effect and source: unverified
Reward cases
Type: wording in the official feature list
Acquisition and opening: not publicly described
Status: needs live interface evidence
This is a known-items boundary, not a complete Dex. Add exact entries only after the live game provides a name and source.
Record a reward before claiming it
Capture the exact displayed name, type, rarity label, source, cost, opening or claim action, and every effect statement. Note the date, Rank, courtroom, case, event, gamepass, and group state. If the interface shows odds, preserve the exact wording and pool scope.
Leave any missing field blank. A responsive card with fewer facts is better than a complete-looking fake database.
Treat promotional odds cautiously
The 1-in-10,000 phrase is visible in official media, so it can be quoted as a marketing signal with that label. It cannot be used to calculate an expected number of openings unless the live reward interface confirms the same rate, pool, and conditions.
Check whether the game displays per-item odds, tier odds, pity, boosts, duplicate rules, or event modifiers. No public first-party text confirms those systems. If an odds screen exists, record the date because Early Access balance can change.
Do not estimate a probability from a few openings. Small samples are especially misleading for rare outcomes. A community dataset can be useful only when collection method, modifiers, and sample size are clear.
Decide when to open or claim rewards
Read whether a reward case, chest, or claim is free, earned, purchased, or time-limited. Record the cost before opening. If another progression goal needs the same resource, compare the guaranteed benefit of Rank or courtroom access with the uncertain reward.
Claim a free earned reward after documenting the source and current inventory. For a paid or scarce opening, understand the pool and effect first. Do not chase a glowing gavel solely because the promotional image uses “legendary.”
If a reward is automatically granted, compare inventory and equipped state after the result. An animation without an item entry may be a currency or another progression effect.
Test a gavel effect
Record the exact equipped gavel and any stated stat, bonus, or cosmetic label. Choose one repeatable case or progression action, capture the baseline, equip the gavel, and repeat under similar conditions. Keep Rank, courtroom, other upgrades, and event state unchanged.
If only appearance changes, label it cosmetic until another effect is stated or reproduced. If a number changes, confirm the same metric more than once. Do not describe a best gavel without acquisition, effect, and comparison evidence.
Use Money and Influence for resource testing and Leaderboards if a reward claims to affect a ranked metric.
Duplicates, upgrades, and inventory
The public description mentions upgrades but does not define whether duplicate rewards merge, convert, stack, reroll, or remain separate. Observe the inventory before and after a duplicate. Do not destroy, sell, or fuse a rare item based on another game’s system.
If an upgrade screen appears, record the required materials, cost, effect preview, refund rule, and maximum displayed level. Change one item, then verify the stated effect. Keep upgrade values tied to the version date.
An item name that appears in promotional art is not enough to establish inventory identity. Use the exact live name and stable source.
Fix reward problems
If a claimed reward is missing, let the result or opening animation finish and check every relevant inventory or reward panel. Compare balances and item count. Rejoin once after recording the state; do not buy another opening to test whether the first applied.
If the displayed odds differ from a guide, trust the current in-game screen for your build and record the discrepancy. If an effect differs, compare upgrades and modifiers. If a reward list belongs to another Place ID, discard it entirely.
For a bug report, include source, name, cost, claim time, result, inventory state, and server context without exposing account secrets.
Rewards FAQ
Is the legendary gavel really 1 in 10,000?
That phrase appears in official promotional media, but the live rate, pool, and conditions are not verified. Check the current reward interface.
What is the best gavel?
No complete verified catalog or effect comparison exists. Compare exact live items by source, effect, and use case.
How do reward cases work?
The official description names rewards and cases, but acquisition, costs, pools, opening controls, and duplicates need in-game documentation.
Do rewards affect leaderboards?
No general rule is public. Identify the board metric and test any stated effect directly.
Evidence level: rewards, cases, upgrades, and legendary-gavel imagery are first-party signals. Item identities, pools, odds, rarity, effects, costs, duplicates, and upgrades require current in-game verification.